Tag: VTK

Correct Normals and Triangle Edges Winding (3DRACS v1.7.0)

Whenever we deal with triangles in 3D graphics, there is always a chance to face one terrible issue that is triangle/edge winding. It is like hell important for a lot of advanced algorithms because of normal vectors. I started to code this algorithm 6 months ago, spent weekends, days and nights, and still couldn’t code …

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